Group 4 Technologies - Animations and Simulations
Animations and simulations are a tool that can cater for all
learning styles. The deep use of pictorial information, sound and physical
movement can help students process new or developing knowledge. Animations and
simulations can occur in different forms and be used for a variety of
cross-curricular purposes.
The State University of New York (2012) believes that in
order to produce technologically literate students, digital simulations and
animation will foster enhanced learning in the classroom. An example the
University of New York uses to explain the importance of these technological
tools is through science. Studies conducted by the university have concluded
that in employing these types of technological tools with scientific problems,
the transition from abstract operations to concrete mental operations in the brain
becomes clearer (State University of New York, 2012). When students develop a
clearer understanding they are able to develop higher order thinking skills and
apply this to learning. Animations can be used to demonstrate experiments,
results and explain inquiry questions, among other uses in the scientific
environment.
Another example of animations in the classroom has been used
by the University of Colorado to aid in teaching history. Dauverd (2013), first
came across the idea to make student lectures engaging and interactive. Through
the success of the animations used in the history courses the university
allowed Dauverd to continue the use of animated learning aids in the classroom.
Dauverd (2013) found the following results from adopting animation use in the
classroom:
- Students become involved, motivated and interactive with the information
- Animations can be used to tell information, ask students questions, demonstrate an idea or fact
- Emphasizes images and spoken text which encourages students to develop active listening and watch the processes or information unfold
- Learn to engage with a variety of primary and secondary sources.
From just these two examples it becomes easy to see how
beneficial animations and simulations can be. These technological tools can
break down complex information and abstract concepts to increase cognitive
learning.
It would only seem fitting in a world where technology and
its tools are used by a increasing amount of the population every day, that
this technology is re-introduced into the classroom. Websites that allow
students to interactively explore through simulations and animations are
allowing students the chance to open their mind. Concepts they may have not
previously been able to explore in the real world can become accessible. These
tools can perhaps begin to put students on a level playing field in terms of
access to information or technology that simulates real life. This type of
technology not only allows students to interact with the subject matter but
fosters the collaborative learning process.
The uses of animations and simulations can be described
below:
Substitution
- Students can use a
simulation to show the changes in weather through seasons, rather than a
traditional method of drawing.
- Simulation can be used as a mathematical explanation tool
- i.e. demonstrating fractions, 3D shapes, space, whole and part numbers.
Augmentation
- Student can create an animation to present an assessment
piece. I.e. use an animated character to explain a poster or give some
background information as the introduction to a investigation.
- Students can use the website 'Dipity' to create a
interactive timeline, list, or flipbook which can then be embedded into other
technological tools such as blogs and Glogster.
- Learn math facts through simulated maths games in online
challenges against other schools or peers.
Modification
- Students animate a
picture walk type activity. For example, students create the 'walk' using
pictures taken and then creating a character animate it to speak to the
audience and take them through the walk.
- Students create their own interactive maps of a an area
using tools such as Google maps.
- Use a simulation to create and display graphical data
- Students can join educational chat rooms specifically
designed for schools. School based chat rooms can involve students creating an
animated character to portray a similar appearance to themselves.
Redefinition
- Students use a
simulation as a replacement for an experiment. For example, in biology students
can dissect a frog, sheep brain or insect using an online simulation. This can
also allow for errors to be 'undone' and students therefore analyse this,
evaluate and re-attempt with greater knowledge. This is something that would
not be conceivable in a real life situation.
- Students explore the ecosystem such as a rain-forest,
ocean, space or desert using a simulation.
References
Dauverd, C. (2013). Using animations in history courses.
Retrieved from http://assett.colorado.edu/using-animations-in-history-courses/
State University of New York. (2012). Meaningful use of
animation and simulation in the science classroom. Retrieved from
http://digitalcommons.brockport.edu/cgi/viewcontent.cgi?article=1145&context=ehd_theses
Dipity
Family Timeline on Dipity.
Dipity is a new tool which I did not know existed or how
creative you can become with it. It is an animated timeline which you can edit
every aspect of to suit the learning you are trying to demonstrate or the
information you are displaying. Dipity allows users not only to make their timelines creative with pictures but video, audio, location and time stamps are some of the extra tools that can be incorporated (Dipity, 2011).
If you cannot see the timeline in the blog the address to the short timeline I created is:
http://www.dipity.com/mel3hull/Family-Timeline/
If you cannot see the timeline in the blog the address to the short timeline I created is:
http://www.dipity.com/mel3hull/Family-Timeline/
References
Dipity. (2011). What is dipity?. Retrieved from http://www.dipity.com/
Bubbl.us
One of my favorite websites is bubbl.us. I have used in many times in the classroom with creating a variety of ways to collect thoughts i.e. brainstorm map. It works effectively with any grade and due to its attractiveness with being an interactive tool I have noticed students are more motivated to contribute. Bubbl.us also lets users add images and change the styles, fonts or colours to suit the layout required. Although I have not created one specficially for this task, the following link provides some excellent examples on the way this program can be used:
Dipity. (2011). What is dipity?. Retrieved from http://www.dipity.com/
Bubbl.us
One of my favorite websites is bubbl.us. I have used in many times in the classroom with creating a variety of ways to collect thoughts i.e. brainstorm map. It works effectively with any grade and due to its attractiveness with being an interactive tool I have noticed students are more motivated to contribute. Bubbl.us also lets users add images and change the styles, fonts or colours to suit the layout required. Although I have not created one specficially for this task, the following link provides some excellent examples on the way this program can be used:
https://bubbl.us/examples
No comments:
Post a Comment